On top of that, get into each and every vehicle and take part in the action!Īn illustrious heritageCarrier Command is an ’80s strategy classic well known for its unique blend of strategy and vehicle simulation. TeamworkMake the most of different unit types synergies and create combined arms assaults to efficiently win battles. Ensuring these supply lines remain open will be key to your survival. PlanOnce you have taken an island you will need to exploit and defend the resources it provides. The Carrier is capable of deploying several aerial units, amphibious ground-based units, and is equipped with various onboard systems. The approach you take to a situation will play a big part in the outcome. by Carrier, a fortress-like ship the APA developed back on Earth and has deployed here on Taurus. StrategizeGather intel from your vehicles’ radars, pick your tools of the trade, and launch your attacks where the enemy presence is thinner. Get in the shoes of an admiral and lead from the front. True to MicroProse's heritage, Carrier Command 2 is all about meaningful decisions.Ĭommand and ControlTake command of a carrier and operate its systems to launch your offensive and conquer the Archipelago. Carrier Command 2 Mods Miscellaneous Specialized Chassis Specialized Chassis Endorsements 28 Unique DLs - Total DLs - Total views - Version 2. TLDR : Controls should never be hardcoded.Note: This game can be played in non-virtual reality mode, and also in virtual reality.Ĭarrier Command 2 is Strategy, Planning and Teamwork on a scale that is both engaging and manageable. I put in close to eighty hours on multiple campaigns, but interest sadly wanes when I cannot pilot vehicles for the life of me unless I awkwardly swap my VR hand controllers each time I try to take a vehicle on manual control. Autopilot took off imidately after I switched station. Like Armorgeddon, Midwinter or other cool old classics from the days of Carrier Command. Carrier Command 2: Manual Carrier Deck Landing Monostripe Zebras 302 subscribers Subscribe 2 Share 107 views 8 months ago Testlanding. This game would be so much fun if the vehicles were fun to fly. It drives me mad because I would actually pilot the vehicles manually and be a devil in the air. BUT, that would also therefore bork the stick controls we have for movement around the carrier on foot. The very early response was that we need to change control mapping through SteamVR controller options. The very early response was that we need to change control mapping through SteamVR controller options. I play Carrier Command 2 VR with Reverb g2 hand controllers (one stick on each hand) I have tried to explain to the devs that they need to simply let us map the flight controls to the sticks ourselves INGAME. I have tried to explain to the devs that they need to simply let us map the flight controls to the sticks ourselves INGAME. Maxim Klose-Ivanov AugCarrier Command 2 Carrier Command 2 is a game of teamwork and coordination. Automated procedures are covered in ST 6-40-2, ST 6-40-31, and ST 6-50-60. You can also use light bombs (if they have no AA): - Launch helicopter away from target - Setup triangular loop of waypoints over sea. I play Carrier Command 2 VR with Reverb g2 hand controllers (one stick on each hand) Carrier Command 2 Bridge Command Systems Guide Take 'em to the bridge. This field manual (FM) explains all aspects of the cannon gunnery problem and. Launch helicopter away from target - Waypoint helicopter to position facing target about 2 or 3 km away then - Issue attack order, try using the 'any' option as it's less buggy than the specific weapon ones. This is most common mode for remote aircraft, but there are 4 modes in total. I fly mode 2 controls (left stick throttle and yaw, right stick pitch and roll). but they have forced it to be played with this borked backwards stick control layout that is insanely unconventional and completely unintuitive to anyone that has ever flown RC aircraft or UAVs in real life (OR any other simulators like Liftoff, Freerider, Hotprops, Pheonix, etc etc). ago One for your advanced tips, if you find yourself in a position to take the Enemy Carrier starting warehouse, it will contain fuel, a mix of ammo ( no cruise missiles or 160mm however ), and 2 each of the Razorbill, Albatross, Seal and Walrus Chassis. Sure they might have adjusted some sort of handling or response gains etc. Considering it is a kind of UAV/drone simulator, the control system in this game is straight up terrible. I fly UAVs in real life (rotor, multirotor, fixed wing), so I have years of muscle memory. I raised this as an issue on the official issue tracker, Steam forums, here on reddit, Discord, and generally tried to scream it from the rooftops many times.
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